We develop Virtual Reality experiences that bring people closer to real places, environments and stories.
Our focus is on browser-based WebXR applications using high-quality 360° film and photography. Users can enter real environments, move through them, interact with filmed people and discover additional information, tasks and media.
The experiences can be used on VR headsets as well as on desktop computers, tablets and smartphones – without requiring a separate app.
Virtual Reality places users inside a digital environment. Through a VR headset, they can look and move around naturally and experience a strong sense of presence.
At Kubikfoto, these environments are often based on real 360° footage. Instead of entering a completely computer-generated world, users encounter actual places, landscapes and people.
This makes the format particularly suitable for documentary content, education, environmental communication, museums and subjects where authenticity is essential.
Many enquiries begin with terms such as "VR film" or "360-degree film", even when the intended project is actually interactive.
A linear VR film allows users to look around while the story continues. An interactive VR experience offers additional possibilities: users select scenes, examine objects, trigger conversations, solve tasks and choose their own path through the content.
We help determine which level of interaction is appropriate and develop the entire experience accordingly.
Our particular strength lies in combining filmed reality with individual interaction. Users can approach filmed people, start conversations, choose questions and experience different reactions. They can search environments, select objects, answer questions or unlock new content.
These interactions are planned during concept development and filming. This enables people and scenes within the recorded world to respond convincingly to the user's actions.
Our VR experiences are developed as browser-based WebXR applications wherever this is appropriate for the project. This offers several advantages:
For installations, events and educational outreach, we can also prepare offline versions for mobile headsets.
We provide:
Selected projects
A VR film is primarily linear: viewers look around while the film continues. An interactive VR experience enables them to make selections, navigate between locations, trigger content and influence the sequence.
No. Many of our WebXR experiences can also be used on desktop computers, tablets and smartphones. A headset provides the most immersive version but is not essential.
Yes. Alternative reactions and dialogue sequences can be planned and filmed in advance. The appropriate sequence is then played in response to a user's choice or action.
Yes. We can configure the application and hardware for a permanent exhibition, temporary event or mobile presentation.
Yes. Depending on the technical requirements, we can prepare offline versions for mobile headsets and on-site installations.
Yes. Interfaces, subtitles, voice-over and other content can be produced in multiple languages.
We develop VR experiences that combine authenticity, storytelling and interaction – in the browser, on VR headsets and as part of exhibitions or educational programmes.