We develop Virtual Reality experiences that bring people closer to real places, environments and stories.

Virtual Reality Based on Real Places and Stories

Our focus is on browser-based WebXR applications using high-quality 360° film and photography. Users can enter real environments, move through them, interact with filmed people and discover additional information, tasks and media.

The experiences can be used on VR headsets as well as on desktop computers, tablets and smartphones – without requiring a separate app.

Discuss a VR project

What is a Virtual Reality experience?

Virtual Reality places users inside a digital environment. Through a VR headset, they can look and move around naturally and experience a strong sense of presence.

At Kubikfoto, these environments are often based on real 360° footage. Instead of entering a completely computer-generated world, users encounter actual places, landscapes and people.

This makes the format particularly suitable for documentary content, education, environmental communication, museums and subjects where authenticity is essential.

From VR film to interactive experience

Many enquiries begin with terms such as "VR film" or "360-degree film", even when the intended project is actually interactive.

A linear VR film allows users to look around while the story continues. An interactive VR experience offers additional possibilities: users select scenes, examine objects, trigger conversations, solve tasks and choose their own path through the content.

We help determine which level of interaction is appropriate and develop the entire experience accordingly.

Real 360° footage with genuine interaction

Our particular strength lies in combining filmed reality with individual interaction. Users can approach filmed people, start conversations, choose questions and experience different reactions. They can search environments, select objects, answer questions or unlock new content.

These interactions are planned during concept development and filming. This enables people and scenes within the recorded world to respond convincingly to the user's actions.

WebXR: VR directly in the browser

Our VR experiences are developed as browser-based WebXR applications wherever this is appropriate for the project. This offers several advantages:

For installations, events and educational outreach, we can also prepare offline versions for mobile headsets.

Applications

Education and training
Real workplaces, processes and situations can be experienced and combined with tasks, questions and learning content.
Museums and exhibitions
VR makes places and perspectives accessible that cannot be shown within the physical exhibition space.
Nature and environmental education
Users can enter protected habitats, underwater environments and remote landscapes without disturbing them.
Political education and documentary storytelling
Real locations, eyewitness accounts and different perspectives can be combined in an immersive narrative.
Events and mobile outreach
VR experiences can be presented at events, in schools and by educational teams using preconfigured mobile headsets.

From concept to VR experience

We provide:

Selected projects

Features

Browser-based WebXR
VR experiences that open directly in compatible browsers and do not normally require a separate app.
Real places and people
Authentic 360° film and photography instead of exclusively computer-generated environments.
Interactive stories
Tasks, decisions, conversations, objects and different paths through the experience.
Use with or without a headset
The same content can be adapted for VR headsets, desktop computers, tablets and smartphones.
Stationary and mobile use
Solutions for exhibitions, visitor centres, events, roadshows and educational outreach.
Online and offline
Depending on the project, experiences can be provided through the web or prepared for offline use.

Frequently asked questions

What is the difference between a VR film and an interactive VR experience?

A VR film is primarily linear: viewers look around while the film continues. An interactive VR experience enables them to make selections, navigate between locations, trigger content and influence the sequence.

Is a VR headset required?

No. Many of our WebXR experiences can also be used on desktop computers, tablets and smartphones. A headset provides the most immersive version but is not essential.

Can filmed people respond to users?

Yes. Alternative reactions and dialogue sequences can be planned and filmed in advance. The appropriate sequence is then played in response to a user's choice or action.

Can VR experiences be used in museums and at events?

Yes. We can configure the application and hardware for a permanent exhibition, temporary event or mobile presentation.

Can the application work offline?

Yes. Depending on the technical requirements, we can prepare offline versions for mobile headsets and on-site installations.

Is multilingual delivery possible?

Yes. Interfaces, subtitles, voice-over and other content can be produced in multiple languages.

Bring real places into Virtual Reality

We develop VR experiences that combine authenticity, storytelling and interaction – in the browser, on VR headsets and as part of exhibitions or educational programmes.

Enquire about a VR project